Eternal Death
Play it on Newgrounds for earn point from medals.
Description:
Eternal Death is a turn-based rogue-like game.
Your objective is to reach the Gem, a mineral that holds a source of immense power.
Dungeons are full of obstacles: face or bypass enemies to continue and find helpful items to improve your statistics.
Watch out for the dangers of environment!
UPDATE #5
- Fixed bugs.
- Balanced difficulty.
UPDATE #4
- Enhanced RNG and added "Light Chest".
- Larger inventory.
- Adjusted some objects effects.
- Added EXP particles.
- Now random objects and opening chests gives EXP.
- Enhanced other stuff.
UPDATE #3
- Fixed "Script" crash.
- Added Keyboard movement.
- Fixed other bugs.
- Changed effect of "Mine?".
UPDATE #2
- Medals revisited.
- Save system revisited.
- Vampire statements now steal half damaged HP instead full damaged HP.
- Changed effects of: potions, "Slab", "Jar Of Unknown" and "Millennial Green Stone"
- Enhanced other stuff.
UPDATE #1
- Smaller dungeon generation for fix lag, make it more balanced and less boring.
- Fixed "Inventory Changer" crash.
- Fire statement now damage randomly from 1 to 3 HP.
- Changed "Books Of Death" and "Quartz" effects.
- You can log-in to NG whenever you want: unlocked medals in-game can be unlocked by clicking it in Encyclopedia.
- Enhanced other stuff.
Note:
This game was a pretext to learn JavaScript.
Written in pure JS, CSS and HTML5, no engine or framework used (which results in a bad optimization, sorry for this).
If the game runs slow, try to close and re-open browser (I suggest Opera).
I also thank PlugsAndNeedles for helping me to test it.
Feel free to comment, vote and / or report any bug.
Status | Released |
Platforms | HTML5 |
Author | HealliesGames |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Perma Death, Pixel Art, Roguelike, Turn-based Strategy |
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