Description: Guide the time lord through temporal timelines and make the time advance in this small narrative-runner game.

Note: This game was made for GameMaker Holiday Sequence Jam, exploring the new GameMaker Studio 2.3s' sequence feature and following the theme "Forward Motion".

No save function is implemented, due it's longevity.

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorHealliesGames
Made withGameMaker
Tags2D, Dystopian, Narrative, Pixel Art, Runner, Time Travel

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Click download now to get access to the following files:

Kismet-1.0.0.zip 9 MB
Kismet.yyz 6 MB
Kismet.AppImage 13 MB

Comments

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Hiii, I've made a video about the game and just wanted to share some feedback with you :DHopefully it's useful to you :D

-The visual style is quite well done and feels pretty solid.

-The concept and history of the game are really awesome and very well carried with those gameplay mechanics that felt hard to dominate but not "extremly hard".

-The only thing I could say that isn't polished as much as it could be is that sometimes text it's difficul to read as it can appear in a moment when you are being very focused on going forward without being hit by an "enemy".

In conclusion, the idea is great and I really enjoyed playing the game :), I hope you keep working on more games :D. Hopefully this is useful for you, also if you could subscribe that would help me a lot :)

Regards

Thank you for the feedback and playthrough!

(+1)

you are welcome :D

The gameplay was pretty solid! It reminded me a lot of playing a Nintendo DS game. It was a good challenge! I didn’t understand the narrative too well. I think melding the narrative with what was going on during gameplay is a great idea! But if the player is too focused on playing the game it might be hard to follow along with text on the screen. (At least, for me it was.) Overall though, it was a good time! Keep up the good work!

The two screens and the font used can actually remind a DS game!

I agree about the complexity on playing and reading at the same time, that's why I putted meaningful dialogs on the start and the end. In between, more for theatricality.

Thank you for the feedback and the gameplay, appreciate it.